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Airborne kingdom city layout
Airborne kingdom city layout








airborne kingdom city layout

We also need to spend more BPs for second Barracks (+50% BP). We gave up Community/Loyality points to increase Military/Stability by constructing Watchtower+Barracs(II) instead of Windmill+Granary. That combination of buildings and structures will give us much support at the start so we can quickly and easily level the basics stats rank combine with solving daily events (like Community/Loyality/Economy). Neutral Layout (more Community/Economy approach):Īnd yes, I know about the stupid idea of making a photo to my monitor by phone, but just let it be.Īs you can see, I spent 355 BP to use all the space avaiable and the end result is written on summary on the left. So these are my own propositions for starting layouts:ġ. Not the mention, you need them to be at specific level in order to gain another regions. They are the Kingdome backbone really, so you always need them to be in high ranks. To be more specific - the first 5: Community, Loyality, Military, Economy and Relations. So - I decided that the best option for the start is to make the capital a little supporter to overall Kingdome Stats. There is many ways but only 450 BP to start wit. This is the moment you decide in which direction your city planning should go. We can also enter the Capital and see how it looks like:ĩ square places around each other, two separate slots and wall place. If need to move any building just sold it and order to build in new slot in -50% cost (you cannot move buildings in the game and you need to make it happen one at the time).Īt the beginning of chapter 2 we can finally get access to our own Kingdome Manager System.

airborne kingdom city layout

With much BPs save already and cities upgrade, simply choose the city specialisation and decide adequate structures to build. The best moment for this is the end of chapter 3 or the start of chapter 4.

airborne kingdom city layout

During the game progression you will need to consider change it completely in order to accomodate them to new challanges and other kingdome stats rank's (more rare one's like Culture or Espionage). Naturally then, chapters are made by claiming the regions order and by upgrading the settlements.ĭISCLAIMER: This guide shows only the starting layouts of any village in chapter 2 and the LAWFUL ALIGNMENT. I add new chapters, new layouts, new images and ideas along with game progression. It is first time when I make the guide in english language so. And this is the best way to proceed with them at the beggining in my own opinion ).Ī: I simultaneously play the game for the first time and write this guide. But if you are like me, who want to find out about everything the game has to offer, then YES!Īll the structures you can build inside the walls of the village or city HAVE their own bonuses to kindome overall stats. If you hurry just to finish the game without any far more map and world exploration or any kingdome leveling, then NO. You see, the problem is what thouse structures within every city/village are use for? Do they have some critical meaning for the future of my kingdome or is it just irrelevant? This is very simple matter to me: I always have a problem at the beginning of chapter 2 to decide what kind of buildings and structures should I choose to construct first?










Airborne kingdom city layout